The objective here is to have a quick summary covering a range of buddies from early to late game in that order. Early Game: Original Story Playthrough Bahl OIII / Grace OIII: Cost 1 stamina to obtain and they were designed for newer players. Skullsplitter/Bewitching Bow: These series or weapons are valid from the easiest of early game all the way to extreme late game. The feature a flat stat bonus and a stacking attack/magic attack bonus. They are extremely easy to obtain and level. The can be obtained as early as chapter 6. Healing Rod: Another early to extreme late game buddy. This one provides a healing event which can eliminate the need to even have a healer on the team or make up for a weak healer. The easiest and earliest method to obtain them is through the Phoenix 1 Eidolon being carried by a 100 luck coop teams. Co-op unlocks at chapter 4. Shadowy Rod: This is an equip which has strong mid to early late game function. This equip buddy increases the unit's hp 20%. Leveling simply increases the defense and magic defense stat buff, so no coins or metal minions are required. It can be obtained through the King Orbling Eidolon being carried by a 100 luck coop team. Co-op unlocks at chapter 4. King Orbling: At the same time as collecting shadowy rods, you can also obtain the King Orbling buddy. this buddy is a chain, spell casting buddy which starts at 30% and tier 2 magic and tier 0.7 weapon damage. The downside to this buddy is the fact that it is SS and very difficult for a new player to max level, but the ability to have a chainable tier 2.7 buddy as early as chapter 4 is very powerful even if it's only a 30% activation rate. Late game, they fall off, so do not heavily invest into these buddies. Trading Post: Things to Look for Here's a list of buddies to keep an eye out which may become available on the trading post. Character Exclusives will be covered at the bottom. Since this is a watch list, I will not going into heavy detail. Timeless Hourglass: Equip +2 Control Time High Tier Healing: Each word is a different one of the S/SS healing buddies. Unicorn / Panda: Equip Luck Kiss Bottle: Negotiator 1x White Orbling: Equip Revive Musical Chord: Chain Frequency 10% Martial Mace: Attack equals Magic Attack equip Peta Weapons: Click similar on the link for a more complete list. Mid Game: Base Level Events (Not recodes) Dragon's Fan / King's Fan: Both of these units will greatly help clear the mirrors in metal zone 6 and 7. King's fan is used in metal zone 6 if Seiryu is not obtained yet. Dragon's fan is used in metal zone 7 if Leviathan^ is not obtained yet. Sadly these buddies do not have an easy method to obtain them. The only way currently is to pull them from the pacts. If you collect the companion tickets, you may obtain one during a 10/2 pull event. Mog: This Final Fantasy Mobius path D event drop has proven to be one of the best buddies in the game. It boost magic attack and magic defense 10%. Bewitching Bow only buffs magic attack. The magic defense bonus can make all the difference in the world to your mages living through strong attacks. Tonberry: This little guy in the Final Fantasy Mobius event deserves a huge shout out for the potential it can create. The effect is only useful in one dungeon, but it allows a player to reach end game content. At first, -20% fixed damage seems terrible until you understand that the Primordial Dragon King event is focused on fixed damage. Tonberry allows you to beat this dungeon with low class units opening to door to farmable teams in Resplendent Dragon King and Inexorable Dragon King. Ochu: The last Final Fantasy Mobius drop is mostly used to skill boost units faster thanks to being a healing phase with a 30% emit rate. Celestial Envoy: The Last Story's secret route drop. This is the farmable version of Mog for physical units offering a tier 2 chain area 1 sword damage skill. Samatha: A drop from the Battle Champs Collab event. It offers 7% attack and magic attack as a self buff. Most will sell it for coins though. Demon's Chronicle: Used for skill boosting. Late Game: Recoded Events, Exclusives and 100 Luck Teams Holy Dragon / Axion Dragon: Chainable area only tier 3.5 buddies which deal 2x damage to 2 different elements. Obtained from the Dragon King series. In theory, farmable to all players thanks to Tonberry. Primordial Dragon Z: 2x xp gains equip. 1% normal drop rate in Inexorable Dragon King. Mizell O / Peryna OII / Amina OII / Kraken OII: Kinetic trap disarmers. In order, trading post, RDK 100 luck, 8-bit Hiso 3 100 luck, and Kraken Kino 3 100 luck. Mechanic Kino O: Stat buff for machines. More for PVP. Scarlet OIII / Voilet OIII: Impair defense from 100 luck PDK. Impair magic defense from 100 luck RDK. The below are available from the Trading Post and worth noting: A'merpact O: Icebind area can be useful Kem O / Korin O: Weapon series buff effects. Senala O / Violet O / Scarlet O: Team luck buff Bahl O: True damage at level 1 might be abusive. Echo O: Mini Gego +2 Control Time All chainable I'll finish linking later.