[Guide] How to build your ideal team

Discussion in 'Guides' started by azloki, Oct 12, 2014.

  1. azloki

    azloki Active Member

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    This is partial original (75%) & partial English version summary translated from several Chinese guides (25%). It contains personal opinion and subject to changes.
    If you can read Chinese, please skip over to the original posts:
    http://forum.gamer.com.tw/C.php?bsn=26621&snA=459&tnum=3
    http://forum.gamer.com.tw/C.php?bsn=26621&snA=170&tnum=69

    http://forum.gamer.com.tw/Co.php?bsn=26621&sn=1571&author=art1223

    This guide is based on the abilities of each character to determine their importance in a 6 men team. If they were replaceable by a lower grade character, it is more economical to do so.
    DPSer: Damage dealer, the most ideal pure DPSer is the olny with attack skills & attack damage increase.
    Healer: Recover damage/revive fallen units, becuase of S/L, revival is unnecessary, the current most ideal healer is the one with healing skills & utilities
    Utility: Who doesn't fall in to the above 2 groups.
    It is a plus for any character who can fill in more than 1 role, indeed, the best character to look for is someone who can self-sustain, can deal decent amount of damage with some utilities.
    A good team usually consist of 3-4 DPSer, 1 main healer, 0-1 utility & 0-1 sub healer + situational needs
    DPSers need to be balanced between elemental & physical.
    A good team should have no more than 3 melee due to difficulty of positioning & skill activation restriction.


    Both are point based and so both have similar functionality. The idea to have both is to provide you a less subjective rating guide.

    Star based rating:
    This rating provides you the technical part of the character. (In field, more subjective, based on how well all skills work together and etc.)


    Point based rating:
    This rating provides you the fundamental part of the character. (More details & objective)
    Skill-wise:
    1 point for Regen
    2 points for lowest tier attack/spell & Giga Regn
    3 points for mid tier attack/spell & Tera Regen
    4 points for highest tier attack/spell
    1 point for basic stat boost (+10% atk,hp, 5% adjacent)
    2 points for uncommon stat boost (+20% atk,hp, or 10% adjacent)
    1 point for each special skill (Capsule, Ward, Guard, Shield, Ally/Party/One-Time Revival, Disarm/Build Bomb, Damage down 10%, Counter)
    2 points for each uncommon special skill (Counter, Guard,Shield Adjacent, Control time+2, Heal*1.5, Major Ally Revival, Dual Revival, Avalanche, Outflank, Negotiator, Damage down 20%)
    3 points for each unique skill (Control time+3, Added Action Time, life leech, Death, Fancy footwork, Evasive Arts, Heal all, Negotiator Pro)
    4 points for each great unique skill (Sacrifice, Powered Point Amp, Tremor, Panacea)

    Character-wise:
    -1 point for being melee
    +1 point for being mage DPSer
    +1 point for filling 2 roles heal & dps
    +1 point for filling 3rd roles heal & dps & utility
    +1 point for AOE


    Name of different skills (Strength in order )
    Physical Damage/Healing:Tera > Giga > Mega
    Lightning:Tempest > Lightning > Thunder
    Fire:Solar Wind > Inferno >Fire
    Ice: Absolute Zero > Glacier > Ice
    Dark: Dark Matter > Abyss > Shadow


    Great skills to look for:
    Since we can only 6 slots, for our utility slot, it is our best interest to have 1 character who has more than 1 of the following skills.
    Panacea, Area: cleanse all negative status.
    Levitation: lift your units, ignore all ground effect.
    Add action time: delay enemy action by 1 turn. (does not work against bosses)
    Powered point amp: increases power point gain rate.
    Control time: increases your time to move your character by 2~3 seconds.


    Ranking:
    Best physical damage dealer: Gugba
    Best elemental damage dealer: Any of the 4 SS mages
    Best tank: Olber
    Best Healer: Amimari


    Healers:
    Basically, the B grade healers can be nearly as good as the SS grade healers. Revival is not needed because of S/L. Unlike DPSers, overheal provides no benefit and so better stats from SS is also not needed. Also, there is a cap of the amount you can heal. Overall it is unnecessary to specifically roll for a SS healer. If you can read Chinese, you may go read the original comment about it. http://forum.gamer.com.tw/C.php?bsn=26621&snA=170&tnum=69


    Comparison between all 3 Healers:
    Amimari > A'misandra > Amina
    Amimari is currently the best healer because she can take both roles, offensive and defensive. Also, control time works better on melee role than support role. Amina & Sheena both have giga heal, while Amimari doesnt. Considering tera heals 2500, very often you will end up overhealing with giga heal. However, if they decide to raise level cap or hp of each character, Amina might become the best healer, as long as the increase is over 1500+.
    http://terrabattleforum.com/threads/amimari-vs-amina-who-is-better.419/


    You need at least 1 of them.

    [​IMG]
    Amina: Can be replaced by B grade, economically. Party revival is bad because revival only revive your fallen unit in the next wave. If you have already lost 5 members and only 1 healer left, you lost already. **
    6 + 7 + 8 = 21


    [​IMG]
    Amimari: Versatile healer & DPSer. Control time works only on initiator on equip, so it is an advantage to initiate with Amimari since she is melee & has attack skills. ****
    6 + 8 + 9 + 1 - 1 = 23


    [​IMG]
    A'misandra: Death ward & prevent enemy from healing, but she doesnt have control time, a huge drawback compared to other healers. ***
    6 + 6 + 8= 20



    Physical Melee/Range:
    Olber > Gugba > Twins
    Olber is currently the best tank. With him, you need not worry about physical damage. He also has high sustain & high physical damage output. Gugba is currently the best physical melee DPSer, with 5 attack skills & buffs. His entire map attack skill is also stunning (very stunning) once you hit 100% skill boost. The twins are very bad, even for starters, better avoid or reroll if you got them. Sheena is a new SS, she can cleanse all negative effect & heals the damage she inflicts with her last skill.


    You are recommended to have at least 1 of them for physical damage.
    [​IMG]
    Olber is a physical melee who can deal dps & heal & utility, 3 roles on 1 character. His signature skill is Self-sacrifice, which allows him to take all physical damages landed on his allies. He is too good as a tank. *****
    7 + 9 + 10 + 1 + 1 - 1 = 27


    [​IMG]
    Gugba is perhaps the best physical DPS monster, just look at his physical damage, once he hits 100% skill boost, his damage will become unstoppable. However, he is also a super late game hero, not recommended for new starter. *****
    6 + 9 + 11 - 1 = 25


    [​IMG]
    7 + 11 + 11 - 1 + 1 = 29
    [​IMG]
    The twins are jack in all trades, nothing good, nothing bad and nothing special. ***
    Also, if you are purely focusing on DPS-wise, the grade A S'naip can out damage them.
    7 + 9 + 11 - 1 = 26

    [​IMG]
    Sheena: New SS can be drew from coins. She can fill all 3 roles, dps & heal & utility. Max hp is a little bit low only 3609 compared to the highest hp Gugba 4790. However, she can bring in more utility and heal to the team. Only use her if you think cleanse is needed, otherwise there are other better characters. *****
    7 + 10 + 8 - 1 +1 + 1= 26



    Elemental melee/range:
    Czekras = KoKo = Samatha >> Gaiga
    Czekras works better against small mobs with his delay action ability while KoKo is so tanky & with her life leech that she can stand alone against any boss. Samatha has 6 attack skills, one of the higher DPSers. Gaiga is currently replaceable by a S grade, not recommended for using.

    You are recommended to have 0-1 of them.

    [​IMG]
    Koko: High self sustain ability with life leech, and second highest hp character in game. ****
    7 + 8 + 8 -1 = 22


    [​IMG]
    Czekras: Job 3 last skill delays mob action makes him unique. However, it only works against mobs. ****
    7 + 9 + 8 - 1= 23


    [​IMG]
    Samatha: Physical + elemental dpser, very versatile. She can have 6 attack skills, which makes her one of the higher DPSers in game. Fundamentally, she looks good but technically, she is a meh. Why? If you have a diversified team (phy. & ele.) her advantage is minimized. She has 6 attack skills but she simply lacks of uniqueness to become the irreplaceable character in an ideal team. ***
    8 + 8 + 8 - 1 = 23

    [​IMG]
    Gaiga: Death ward & Death, not very useful at this stage but has high potential. As for now, Sha'plar an S grade character is slightly better than this SS. Sha'plar can deal more DPS than her and has better utility.**
    6 + 9 + 7 - 1 = 21



    Elemental Mages:
    The best of the best SS characters. Their DPS can outclass anyone.
    Great AOE damage in any situation, unrestricted by positioning.
    Basically they are all ***** without doubt.
    Mages are not only great for early game (AOE damage), they are also strong late game (once you hit skill boost 100%, since they have 4 low pop skills, they will be 100% pop all time and become unstoppable.)
    6 + 7 + 10 + 1 + 1 = 25
    You are recommended to have 2-3 of them.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Oct 24, 2014
  2. azloki

    azloki Active Member

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    S/A/B Grade:
    ===============================================================
    For S/A grade characters, we are looking for some great utility characters (who is less affected by stats & grade) and outstanding DPSer (who is potentially as strong as the SS grades).
    The list might not include all top characters, if so please feel free to remind me.
    Some characters are not listed because of being less competitive to the other characters.
    ================================================================
    Exceptional DPSers:

    [​IMG]
    Sha'plar: Who has death skill, death guard increased control time. ****
    7 + 7 + 9 - 1 = 22
    [​IMG]
    At lv 70 max base Matk of A'merpac is 315, +20% Matk increase equals 378.
    At lv 70 max base Matk of Piz'fer is 354.

    A'merpact: Grate A grade character with 4 ice skills and 2 increase magic damage skills, alternative to SS. *****
    6 + 7 + 8= 21
    [​IMG]
    S'naip is currently the highest physical range DPSer in game, with base atk 332, +20 atk increase equals 398.4.
    Not to mention physical attack*1.5, which is 50% increase boost & outflank another 50% increase boost.
    4 attack skills (1 tera) + 1 counter attack.*****
    6 + 9 + 8 - 1 = 22

    [​IMG]
    Daiana: Just like Samatha, versatile character. ***
    6 + 7 + 10 = 23

    [​IMG]
    Zuzu: 5 attack skills (1 tera skill) & delay enemy action skill. Very great S grade.
    P.S. Really he must be bugged missing an S, hmmm.... nvm only if he had more slots for more than 4 additional skills.*****
    8 + 10 + 10 - 1 = 27

    [​IMG]
    Alika: 4 Attack skills & Increased magic attack & drop rate skill, great for farming. ***
    7 + 9 + 7 - 1 = 22
    =================================================================
    Panacea Casters:
    Panacea can cleanse all negative affiliation.
    You probably need 1 of them.
    [​IMG]
    Gatz: Melee, no tera skill but job 2 increased drop rate makes him unique and great for farming.***

    [​IMG]
    Eileen: One of the 4 panacea casters who also can also lull enemy into sleep, levitate all allies and heal. Great character for both offensive and defensive. ****
    [​IMG]
    Zafitte: One of the 4 panacea casters who can also poison your enemy. ****
    [​IMG]
    Palpa: One of the 4 panacea casters, who also processes possibly all affliction protection you need, and last but not least she is free by finishing chapter 10. ***
    ==================================================================


    Alternative Healers:

    [​IMG]
    [​IMG]
    2 B healers: Economical choice. ***
    4 + 6 + 8 = 18


     
    Last edited: Oct 24, 2014
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  3. azloki

    azloki Active Member

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    New Characters:
    [​IMG]
    Suoh: Skill highlights: 25% physical damage reduction, 3-way effect bonus damage reduction(sword,bow,spear), and last but not least, assassination (Death cross AOE version). ****
    6.5 + 9 + 12 - 1 = 26.5


    [​IMG]
    Camellia: 2 Tera attacks, and she needs men to be good. Too situational to even be considered a better DPSer, not recommended. ***
    6 + 8 + 10 - 1 = 23
     
    Last edited: Oct 23, 2014
  4. Aries37

    Aries37 New Member

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    Amazing thread. Have been looking for something like this.
     
  5. warofexodus

    warofexodus Member

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    Awesome guide. Korin and Pahrl are honorable mentions as well. :)
     
  6. Fluffles

    Fluffles Active Member

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    Characters that are rated too high:
    1 out of Daiana's 4 fire skill is a counterattack. Magic and physical attack skills don't work well together because of stat changes between jobs, staff using bow skills or archer using magic will do crap damage.
    Counterattack skills are not bad when you have things pincer attacking you, but on bosses that don't summon adds they do absolutely nothing

    Other stuff:
    Alika's name is spelled as Akali (too much LoL?)
    2 out of 6 of A'merpact's skills are counterattacks
    Gatz deserves higher rating due to the combination of Panacea skill (remove all ailments), Levitation, Disarm Bomb and Treasure Hunter
    S'naip deserves higher rating with his 1.5x physical and numerous attack skills, he's one of the best physical DPS around (similarly Bahl)
    If you're not going to say anything about Yukken and Rikken just don't say anything at all
    Koko's (and everyone's) HP absorbing are useless, absorb doesn't do any damage when full HP and does ~100 when you use it
    B healers are not just "economic choice", they have the ability to heal on par with SS and their "Heal All" can heal everyone, not just the chain. Once the 1.5x heal is unlocked heal all can go past 1k with a power point, 2x activation when doing more than 1 pincer on bosses
     
    Last edited: Oct 12, 2014
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  7. Silvraph

    Silvraph Member

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    The guide is missing two S class mages twins, Purope and Pupropu
     
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  8. Silvraph

    Silvraph Member

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    Also, for metal zones, I find remedy/utility staff like Bonna (Petrification) and Eileen (Sleep) extremely useful to immobolize those runners so you can follow up with the kill next turn for extra exp.
     
  9. Khangkaka

    Khangkaka New Member

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    For metal zone you'll get the idea. Dont need CC skills at early stages. Not like you have some anyways.
     
  10. Silvraph

    Silvraph Member

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    The thing is, after the first metal zone, all the runners will retreat after one turn(instead of two), so having sleep for the second metal zone and petrification for the later zones are definitely a huge bonus
     
  11. dreir

    dreir New Member

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    So I assume when I lost 3 characters during that stage, but using S/L, I will replay that stage with all of them still alive?
     
  12. Silvraph

    Silvraph Member

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    you literally restart the stage with the same exact placement for all your characters.
     
  13. Wiarubane

    Wiarubane New Member

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    Are the ratings standard across sections or just to show difference among a category?

    For example, rikken, gaiga, and Samantha are ***. Zuzu and amerpact are ****. So is it safe to assume those are generally better? Or just showing those 2 are better than the other s/a ranks?
     
  14. Silvraph

    Silvraph Member

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    I think it's the OP's personal opinion of how good the characters are compared to all other characters (regardless of class)
     
  15. azloki

    azloki Active Member

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    The rating is based on the Chinese guides made by experienced players who completed the game within the first week after release.
     
  16. Khangkaka

    Khangkaka New Member

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    I think the * is based on how good he/she is among their own group/class.
     
  17. Fluffles

    Fluffles Active Member

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    No, it is not. Out of the three threads you linked only ONE guy completed the game and it's not first week, the other two are made by people who haven't even gone to endgame yet and is gauging things for first roll or just listing out skills. They are all first roll opinions, completely irrelevant to team building.
     
  18. Karsuman

    Karsuman Active Member

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    I was really confused by this list till I read Fluffles' posts. Gatz is a pretty amazing utility pickup even as early as I am, so I was really surprised by the bad score.
     
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  19. azloki

    azloki Active Member

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    Not sure who u referring to but the game was released this week and they have finished the game this fast means their info is very decent. They commented the ss but not for s or a. S and A are based on their skills. If u like gatz so much then just use it.
     
  20. Fluffles

    Fluffles Active Member

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    So you finally admit that you're the one that's actually rating them. Their info is decent but have you cleared the game yet? Do you even know how many of the skills work?
     
    Last edited: Oct 13, 2014

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