Hmm Do you know you lost 80 points each match because you recorded your score before and after each match and did the math? Or because the scoring system said "-80 points" Because I used to think I was losing 80 points, as the app was telling me, until I actually started doing the math....
It's not official. Just my feelings about it. Anyway I can assure you: the loss can be even higher than 80 points. For sure. (The message will always be "points scored: -80" but try to compare your previous score with those who remained after the defeat).
@fhs @Tharos what is the boost for lizardfolks in lizard hero cup pvp. I saw it but I can not find it now.
It's the translation patch. It have already been a few days, but MW did not release any new version (or another patch) to fix it. See here: http://terrabattleforum.com/threads/network-error.9216/
The loading problems persist. MW is trying to weed out players with unstable network connection, like me living in middle of Black Forest.
As a heads up, the winning streak achievements do NOT have to be done in a single cup. I finished Ami with a 3 win streak and just got a 7 win streak in this lizard cup, and I got the 10 in a row achievement.
I'm guessing Bruiser Cups is next? Here are the two possible layouts (cyan is player 1): Spoiler: Layout 1 Spoiler: Layout 2 Laser Unit V (the blue one on the top) has these skills: Laser Beam, 1 ColumnFire laser beams.Restorative Counter, Area (1)Counter pincer attacks by recovering.Lure, AllLures foes into close range.Laser Unit H (the yellow one on the bottom) has these skills: Laser Beam, 1 RowFire laser beams.Restorative Counter, Area (1)Counter pincer attacks by recovering.Lure, AllLures foes into close range.
Both of those layouts open up the possibility of walling Player 2 on the first turn using only five characters. On the bright side, magical attacks should be nerfed for the Cup meaning no more HP advantages, but Player 1 still gets a head start in activating buffs and charging Powered Points.
with "lure All" I dont think it will be possible to wall. At least I guess the NPC wont have a 17 turns without moving like in ami
Since the mobs don't move for 2 turns, that means P2's first turn will be completely null and P1 will get to have full control for two turns.
Well what happens might be something this this: Turn 1: Player 1 forms wall using bottom Laser Unit; activates skills for characters within wall chain Turn 2: Player 2 can't do anything; might invalidate Turn 3: Laser Units activate Lure, allowing Player 1 to pincer enemies that are left open for pincers This is all assuming Lure functions like Zael's Rally skill, and that the skill activates immediately after Player 2 makes their "move"
Also, after player 2 turn, bottom laser can activate Laser beam ROW, meaning that every character of player 1 will be damaged if walled. Pincering top laser will not damage them (laser beam column), but that allow player 2 to pincer bottom laser. Note that player 2 will be damaged by bottom laser's beam after that.