Now that we know the damage formula, we can start to figure out some the top tier DPS in the game. Since this game also has another factor in gear, I'm just going to focus on averages. I won't do do any combination of 2 Z's. At most I will do a Z SS A or SS SS S between Guardian and weapons. I'm going to use a defense value of 300 for enemies for the time being. Everything is done in a single pincer. The table includes the multipliers used, weapons with 0 unleash unless stated, damage calculation (excluding unit base rates, armors, and otomo), and for the fun duel wield to see how much it helps. Edit 1: Weapon amp functions different to armor and shield amp which is what I used. Weapon amp is a % damage increase if the type of weapon is equip. That means Ohryu doesn't stack as hard as I originally calculated. Think of her like a self damage buff of 50% with a katana equip. Yes she still has great damage output. Louis is actually 9x multiplier. He has 2 giga skills on his DNA. UnitZ mageOhryu DNA (SS)ShaquirnoChaimLyonScarlettMarcantSamathaLouisharant Multipliers9.5x5.4+5.43.6+3.645547.2+7.28 -Staff's Sage (SS)Onikiri (SS)Keraunos (Z)Caladblog (Z)Caladblog (Z)Violet Staff (A) 2*Sun Blade (A) 2*Carnwennan (Z)Caladblog (Z) Weapon Att 1-164-252252-218144252 Weapon M 116410216--150-151- -Violet Staff (A) 2*Iwa-Toshi (A) S*Violet Staff (A) 2*DoublehandedSun Blade (A) 2*Violet Staff (A) 2*Sun Blade (A) 2*Kappa (A) 2*Sun Blade (A) 2* Weapon Att 2-150--218-218100218 Weapon M 2150N/A150--150-110- Calc. Damage28403107+772180483559641966377631844669 ---Single 1.5x Amp-Single 1.5x AmpPalpal on team--Lol tremor 4x mega Duel Wield53954953+773613483580613048377655987312Just so people know on Louis, I'm going on a report that tremor was 4x1 mega level attacks. If it's 4x0.25 he is at 2918 calculated. 4570 with duel wield. We all know what Gugba's job is though. It's to easy wipe trash.

I've tested Tremor with Leviathan and I think Tremor in TB2 really is 4x Mega-level skill. From above video, Louisharant's Megathrust did 938 damage, his 2 Gigathrusts did 1823, 1884 damage and his Tremor did 872, 908, 893, and 911 damage.

Thank you for donating to science. I need to report I had an incorrect value. Louis is 9x multiplier not 8x. I didn't remember his second mega became giga. So he's better than what I listed o.o

Chizuru's RNA form has a skill called Iai Strike which inflicts damage that ignores enemy Defense. Seems like it might be difficult to model until you get an idea of what the average defense of important bosses is going to be.

I have chizuru RNA. I was doing 5k with it compared to 1k from her mega skills. I think it takes a lot to happen for it to become an amazing skill. Otomo from union of other units, strong gear, bosses that Lyon and crew can't punch through.

Interesting. Lyon crushes Ohryu in damage, despite the fact that a lot of people seem to be feeling that warriors are underpowered. . .

One is raising slash and the other is raising stab. Raising stab is broken or bugged as far as I can tell with a level 90 vocaloid (someone help me with the name).

Roxana, the Miku look-a-like? Yeah she has Rising Stab. I expect it's not different from Rising Slash, but with "stab" for daggers whereas "slash" is for katanas (all of which doesn't mean a whole lot without a melee circle of carnage).

FYI https://www.reddit.com/r/TerraBattle/comments/748ls6/psa_all_characters_get_10_damage_boosts_from/

How sure are you about spellblades having 50% physical modifiers and 50% magic modifiers ? Cause if it's true, to be on par with others, you should calculatre Shaqurino (and Ohryu) damage with Carnwennan Still for Shaqurino, where does your 3.6+3.6 come from ? I also read on reddit, doublehand of Samatha only double PHYSICAL portion of her weapons, is that true ? If so, you need also to calculate with a Z pure physical weap Seems incorrect, this is from reddit ( https://www.reddit.com/r/TerraBattl...uestion_and_bug_resolution/dnvwovm/?context=3 ) Like "expected", Weapon AMP doesn't improve (equipped) weapon stats, but directly skills (type) damage, what ever weapons are equipped

You should tone it down in the telling people what they should do. As I stated in the post, I only checked tier 1 on hybrid. I would assume tier 2 and 3 double and triple. And no I don't have to calculate Sam and the clown with hybrid damage. This was a post to have general ideas on damages. I choice the equipment setups for the very reason of showing there's not much difference in picking 1 stat or mixed damage. In the case of the clown, he has a 1.5x earth damage amp. Since earth damage is magic attack based, you're going to want to focus on magic. 3.6x is for his 4 mega skills which are hybrid damage tier 1 which is .9x physical .9x magical. I'm not going to calculate another double hand. I did one already to show what it can do. Weapon amp appears to actually be bugged right now in game, and your explanation is describing exactly what I said in my edit.

It's a high possiblity amps are bugged, when we see how much this version is bugged as a whole. But for now, either Ohryu is equipped or not with a Katana, it seems like she'll benefit the x1.5 increased damage on her skills Oh wow, i didn't know that, i was worried it was .5x phys .5x magic. Spellblades are a lot more worth it than i thought then. With mixed dmg weapons, their multipliers are even very high Care to copy / link the damage formulas ? i'd like to test out some stuff on my end

Here some more maths : 1x Giga skill (2.0x modifier) at 500 ATK is equivalent to : - 1x Tera skills (3.0x modifier) at 400 ATK - 1x Tera & 1x Giga skills (5.0x modifier) at 300 ATK - 3x Tera & 1 Mega skills (10x modifier) at 200 ATK --------------------------- A 1.0x damage modifier (Mega) at 500 ATK deals : - 20% (x1.20) more damage than its equivalent at 450 ATK - 46% (x1.46) more damage than its equivalent at 400 ATK - 83% (x1.83) more damage than its equivalent at 350 ATK - 138% (x2.38) more damage than its equivalent at 300 ATK - 224% (x3.24) more damage than its equivalent at 250 ATK - 374% (x4.74) more damage than is equivalent at 200 ATK --------------------------- Let's consider a guardian with 250 ATK deals 1 000 damage : - If he had 500 ATK, he would deal 3250 dmg - If he had 450 ATK, he would deal 2720 dmg - If he had 400 ATK, he would deal 2224 dmg - If he had 350 ATK, he would deal 1772 dmg - If he had 300 ATK, he would deal 1364 dmg - - If he had 200 ATK, he would deal 684 dmg - If he had 150 ATK, he would deal 420 dmg --------------------------- On a Spellblade : - 2x Orichalcum Bow deals 30% more damage than 2x Orichalcum Knife - 2x Sun Rod deals 10% more damage than 2x Sun dagger Now the problem if we compare, a Mega skill on a Mage VS a Mega skill on a Spellblade : - 2x Sun Rod on a Mage deals 11% more damage than 2x Sun Rod on a Spellblade - 2x Sun Rod on a Mage deals 22% more damage than 2x Sun Daggers on a Spellblade --------------------------- Interesting fact : - Samatha Doublehand with Caladblog (Z, 252 ATK) deals the same damage as Shaqurino with Z staff / Sun rod (269 MATK) and his Amp buff stacked 4x times - Shaqurino with 2x Keraunos (Z, 324 MATK) and his Amp buff stacked 4x times deals 35% more damage than Samatha Doublehand with Caladblog (Z, 252 ATK)

This took me a lot longer to confirm than it should have compared to the first equation I pulled from adjusting the equation from TB1. However, I can take a guess as to how the equation is coded. It doesn't change the results, it's just knowing how skills from TB1 are coded. Hybrid skills are most likely programmed to be 0.9x per tier. The spellblade equation doesn't exist. It's simply a physical attack with power 0.9 for mega and a magical attack with power 0.9 for mega. This would make more sense from a designer/coder point of view. I'm glad they simplified the equation though.

My mistake, i used the spellblade formula together with 0.9x skill modifier so the difference between spellblades and pure classes was bigger than intended. Fixed Added formula's source