I’ve seen a lot of people wondering how they should proceed now that everyone can LB farm. I did some calculations to find out how long it would take to LB my characters, so I thought I’d share them so you can find out how long it would take you. LINK TO SPREADSHEET (pretty self explanatory; this will help you find out how long it will take and keep track) HOW LONG IT WILL TAKE (THE MATH): This assumes you have already cleared PoFuck, including recoding Marilith, Lich, Suoh, Jaguna, and Camellia’s recodes to 100L. If everyone else starts at ZERO LB, this is how much LB you need to clear the Pact of Fate: To clear A/B pool (Golden Road): 2,170 LB To clear S/SS pool (Rainbow Road): 4,220 LB To clear Z pool (LB’ed all pullable characters): 4,200 LB TOTAL: 10,590 LB For my calculations I used 2 minutes per run—you can certainly clear each run faster than that, but mistakes happen, and the less AOE you have to work with (e.g. the A/B pool), the harder it is to wipe the floor quickly. I also used 0.12 LB/run—this is based on 100% chance of one runner, plus a 30% chance of a second runner appearing. I use 0.12 LB/run instead of 0.13 because it’s usually very hard to get both if they appear on the same floor, and, again, sometimes you just fuck up. Total time to clear pools, starting at ZERO LB: A/B pool: 3,014 runs = 100 hours = 4.2 straight days S/SS pool: 5,861 runs = 195 hours = 8.1 straight days Z pool: 5,833 runs =194 hours = 8.1 straight days Time to clear pools, depending on how much LB you do per day (starting at ZERO LB): A/B pool: 5 LB/day = 2.4 months 10 LB/day = 36 days 15 LB/day = 24 days S/SS pool (not including A/B figures): 5 LB/day = 4.6 months 10 LB/day = 2.3 months 15 LB/day = 47 days Z pool: (essentially the same as S/SS pool) MY ADVICE IF YOU’RE PLANNING ON UNDERTAKING: First off, I’d 100 LB your most useful characters, no matter what pool they’re in—these are your tappers, high DPS’ers, Gego, best healer, etc. It feels like this event will be around for a long time, but god forbid it isn’t, you’ll want to at least have gotten your best and most used characters to 100L. Next, I’d LB all your A/B’s, but using 5 A/B with 1 good AOE character (i.e. an S/SS character). That way, you can use your AOE character to clear most of the floor while carrying your shitty A/B’s. (Here’s my logic on also LB’ing your S/SS’s alongside A/B’s: once you get to Golden Road, you don’t want to risk pulling a Gold dupe, so you’re going to want to clear your current S/SS characters before pulling anyway.) Continue until you finish off your S/SS pool, and then you’re on Rainbow Road! As far as recoding goes, I would not bother recoding any characters unless you do not already have their recode. Yes, if you LB recodes by re-recoding them multiple times you will save a good amount of time in LB running. BUT, you are also using a TON of energy, which is the hardest thing to accumulate—there are 34 recodes in the pact, which is equal to roughly 100 pulls = 500 energy = about a year’s worth of energy JUST ON RECODING. (If you’re already or almost on Golden/Rainbow Road from clearing the SB pool, you have to ask yourself if it’s worth it to start over with LB—I would guess probably not, but holy shit do I hate SB’ing.) STRATEGY: Crackling Dracorin (the first one) is definitely faster in my experience. Make sure to space out your CT characters (try for just 1 CT character per party when starting out). This will be your sole mover, so you want to be sure that every party you run has one. Along with 5 A/B’s, have one good S/SS AOE’er in your party to wipe the floor quickly. For example: Gugba (clears all); Sh’berdan^ (3 columns + area 2); Bahl^ (3 rows + cross); SS Zerro/Piz/Jen/Lew; Grace^ and Daiana^ (each have area 2); etc. Otomos: Equip your CT character (mover) with Timeless Hourglass (another CT+2sec). Staff of Poseidon/Zeus/Chaos/Apollo (giga cross MATK) are your best friends. Even equipped on the weakest MATK B character, they’ll still kill all the non-boss enemies. Put these on as many of your non-movers as you can. If you don’t have many of the above, you can use a Trident for 1 column ATK (evolve from iron spear > silver spear), or any otomo with an area (1) attack. Killing runners: The feather otomo sucks—use CT+2sec instead. If the runner is near a corner, try to corner it there with another character. If the runner is in the middle of the arena, set and try to force it into a trap (e.g. space out your other characters with 1 space in between each of them, then FREAK OUT next to the runner until it gets itself pincered). FLOOR 1: if it’s near the bottom, you should be able to pincer it along the bottom row; just take your time. FLOOR 2: if it’s anywhere near the right side of the screen, close off either the top or the bottom, then force it into a trap between the right wall and the stack of enemies. FLOOR 3: try setting traps and coax it into one.