Helpful links: Boss Mechanics by @Tharos - Very helpful. I highly recommend giving this a read. He only has a small note wrong where he said it seems to be possible to avoid being inflicted Nullify Healing by Storm Witch. Turns out that is unavoidable. Tharos updated it and all info seems accurate now! Dungeons and Reward Characters Info also by @Tharos How to Decide Which Dungeons to Run by @Person Man - Helpful guide that has been well received by community members. Wiki Article on The Event - It lists all dungeons' enemies and floor layout. Very helpful for setting up before boss. Tips I have gathered from the thread and through experience: Lucia I Only during first turn, if you damage her for more than half her HP without killing her, she hits you with a really hard attack that most likely will wipe out your team. So, either kill her outright, or don't damage her too much, or don't damage her at all. Lucia II Boss absorbs Fire damage, so avoid using Fire DPs. Having Anti-Fire Capsules and Shield does help, so if you want to not have to worry about boss, bring characters with those or equip companions with those skills. From personal experience, Lv1 Helmet/Visor should be enough with Power Point. The boss has a base 50% chance to drop. If Lucia is presented and alive when boss dies, the rate becomes 100%. Bring Lucia or any character with Negotiator if you would like boss to drop 100% sure. Watch out for Blazing Gear enemy. They have Inferno, Random, whose trigger condition is unknown. With my weak team, I usually see character die from two of those hits. Gore multiplies is adjacent allies' DEF and MDEF. So it might be a good idea to take them out early Refer to Boss Mechanics link for Leonidas' behavior. The fight is pretty much just dodging his scripted attack patterns. Lucia III Magic damage are seriously crippled in this dungeon. Bring physical units instead. Spear and Sword units are preferred because most small enemies are Sword. But boss is Staff, so strong Bow units should do fine. For reference, my first pure magic boss fight was probably more than 40 minutes. My first pure physical run boss fight was 6:35. If don't need healing in the first four fights, you should even go without a healer, because at boss fight your healer won't be able to heal. Unlike Leonidas, the boss, Storm Witch, does not absorb Lightning damage. So if you really need a Lightning character to fill some specific purpose, go ahead. Again, the boss has a base 50% chance to drop. If Lucia is presented and alive when boss dies, the rate becomes 100%. Bring Lucia or any character with Negotiator if you would like boss to drop 100% sure. The Aluminum Soldier enemy will counter you with Demoralization Counter only if you pincer them horizontally. At boss fight, every turn, the Healer Orbling will Heal all small enemy to full health and boss by a decent amount if you do not pincer it Heal itself and all of your units to full health if you pincer it So try to pincer it every turn. The boss, Storm Witch, will inflict you with 99 turn of Nullify Healing before you can even move. You will have to rely on the Healer Orbling for healing if you need it. Due to the above two facts, unless your damage is so colossal you don't worry about boss being heal, Control Time helps a lot, because the darn Orbling fly everywhere every turn. Literally everywhere. I did not discover all of those on my own. Many are pointed out to me by forum members. Special thanks to them. If anyone feel like I am missing anything, reply to the thread or PM me, and I will add it in. __________________________________________________________ End of tips. And yeah, I like bullet points Most of the stuffs I posted here initially are now rather bad/unhelpful. So I wrapped it in a spoiler tag instead of keep updating it with new info I gather. Hopefully it would help people not getting confused with bad info. You can read it if you like. But do expect a long rant that is poorly presented, with a mix of good and bad information. I merely keep them here in case people wonder about the reason a few people responded to me the way they did in the following posts. Spoiler: My first impression of the event So far, here is what I find: My first impression of the event: The event is tough a big lie. If your team level is at rated difficulty, you would be walking the plank at every fight. Here is how I experienced it first hand: Lucia 1. level 25 difficulty By mistake, team of Lv 85-90 Leviathan^, Leviathan J3, Seiryuu, A'misandra^, Puprope'^ and Lucia Get boss down to 1/10 HP in first pincer. Boss use Energy Backlash. Wipe. Fortunately I hit the home button in time Update: @Ashitaka noted that Lucia pulls this d*ck move whenever she is pincered on the first turn. And @Tziouv added that she only does that when she suffer more than 50% damage. So yeah, don't pincer Lucia in the first turn for 50~99% of her HP. Lucia 2/Leonidas, level 45 difficulty: Team of 5 level 65-70 A class at J1/J2 and lv90 J2 A'merpact 66%, because I want to save that XP and SB Floor 1, Gaon's Blazing Counter and one pincer takes out Lv71 J1 Korin like it is nobody's business. Floor 2 took three "attempts" to not have anyone died from unlucky double Inferno, Random Boss's Solar Wind phase is manageable. Except adds that you cannot kill while dodging push your character into the AoE and you could only watch your character die and mumbling "F*ck* Attempt 2 with Lv 85-90 Leviathan^, Leviathan J3, Seiryuu, A'misandra^, Puprope'^ and Lucia, thinking "enough messing around," obviously. Still seeing my Z class at half HP from time to time. Well duh, Ice character are going to be toasted by Solar Wind, but this is a level 45 dungeon and my Leviathans are Lv88+, guys :| Lucia 3/Storm Witch, level 70 difficulty: Team of Lv 85-90 Leviathan^, Leviathan J3, Seiryuu, A'misandra^, Puprope'^ and Lucia First attempt at floor 1 see everyone getting slowly chopped to death because I was greedy and double pincer, only to get Demoralization Counter in the face of my healer and the best 3 of my 5 4 DPs... (Lucia isn't really a DP...) First attempt at boss: wipe. I mean, not wiped, but I "surrendered." I didn't guess well enough about the orbling's mechanic until adds and boss are done killing Lucia and A'misandra^. Second attempt at boss took more than half an hour. Probably more than 40 minutes. Small monsters took more than one pincer with four Z class mages to die. What is this? A dungeon full of bosses? Update: Physical damage is the way to go for this battle. It was so miserable for me only because my team is pure magic. Just took 6~7 mins with a non-optimal (still relatively strong) physical team. Basically, I say that the difficulty shown is a big fat deception. If somebody can point me out what I have been doing wrong I would gladly learn. I thought about having Ma'curi or S'naip in. But heck, at boss fight, multiple times my Z class mage are down to 1/4 health. Ma'curi would have been long dead by then. Especially considering he would need to melee boss. Furthermore, boss's DEF, while is only 2/3 of his MDEF, is still frigging 2000+. Also, let's consider more of the Storm Witch fight. Occasional Demoralization Counter renders any melee characters useless. The less splash damage you can deal, the longer the fight will be. So in conclusion: No mage? No game. This is not fun. Considering literally the only gold mage I have ever drawn over more than 1 year is Puprope'. Had I been a player who start a year ago, no Seiryuu, no Leviathans, Storm Witch would probably take me... 3 hours? Assuming I haven't loss already, of course. I don't know what I feel about Storm Witch fight anymore. On a hand, I am annoyed of the prolong battle. On the other hand, having to consistently pincer the orbling that literally run all over the place while still trying to deal as much splash damage on everything else is... challenging, and thus... somewhat interesting. So it is hard to say how I feel right now. 1/4 upset, 1/4 excited, and 1/2 refreshed, I guess? Certainly make me think twice about getting a 80% Storm Witch though... This seriously make me wonder if I am doing something very wrong. Terra Battle has never felt like this, except for hardcore Lv100+ bosses. I guess my main problem is I am seriously bugged about the completely misleading difficulty rating. Leonidas should be Lv60 and Storm Witch should be Lv100 difficulty, damnit. How about you all? Update: People in the thread kindly pointed out what messed me up. Storm Witch is supposed to be dealt with by physical damage, unlike my guess above. I was running 98% magic team when I first wrote this. On an entirely(?) different note, Tranquil Clock drops from Storm Witch. I looked it up and it is 54B2's job up item. What the heck? He is a normal PoT character, but his J2 unlocking items only drop from Storm Witch? Can @Tharos check if the item drops anywhere else? Because this is very weird.Checked TBS app and it drops somewhere else too. Just not listed in the Z character data thread. What remains true of my first impression: - The new dungeons are very challenging for their rated difficulty. More than any other dungeons. - I made the horrible mistake of fighting Storm Witch with a pure magic team. Don't make the same mistake or expect a 30-50 minute fight.