This just dropped on us. Sort of resembles the Tower of Temptation event, but features a string of quests instead of just a couple of boss encounters. Features solely lizardfolk enemies, and *mostly* spear users, so bow characters will work well. Though I may repeat quite a bit from the info post, I'll post what I found so far: - There are 15 quests total. The first 5 are 5 energy, the next 5 are 10 energy, and the last are 15 energy. Difficulty increments as you progress. - Level candies are the reward for # of times you complete any of the quests (5, 10, 15, 20, 25, and 30). - Skill candies for those who clear quests 5, 10, and 15 with lizardfolk using job 1 (no recodes). - Luck candies for those who clear quests 5, 10, and 15 with lizardfolk of class B or lower. - Coin pots are random encounters. The higher the difficulty, the more coin you can give to the pot, and the greater possibilities of rewards (candyboxes of each type of candy! 3 levels/skill/luck per use!) - Magic seems to be weakened as you progress to the middle stages, and is basically useless at the last 5 levels. Though I haven't tested it out, I'd assume spellblade units are worthless for DPS. For now I've cleared all 15 levels, though at level 15 I've been forced to use my main bow team. I don't know what setups I could use for the B team or J1 team - it's probably more about my companions than the units themselves. Kind of sucks that mages and spellblades are worthless for damage at that level.