Augment Circle has always stacked, even if Djugan activated it over multiple pincers, so I presume it still would.
What about Kem, Ma'curi, and Olber for healing and physical capsules? Do we know that 3 characters will be the limit as it was with Artemis?
If I go off picture above, probably x3 character; as far as Olber, I'm no expert, but it seems to me that to think Olber a reliable healer for your squad, you would need him to be 100%SB and always chained in pincer. I would go with Kuscah or Zeera if you have them
Xerces and Valkyrie are pretty similar right? Xerces just has an extra poison effect which is pretty useless against bosses.
Indeed. Both are swords. Not surprising though - as with all other DLCs so far, none of them are mandatory/OP/must have. They are just extra goodies/collectibles
Yes, 3 characters per team, as Artemis. But Valkyrie seems to be a 1x1 boss only. Maybe they want to avoid having too much double pincer, or make Outflank better.
With a 1x1 boss I wonder which would be better, a Ma'curi, Kem, Healer or a Odin, Kem, Healer. Ma'curi will be more difficult to double activate the 1.5 buff on a 1x1 boss, so at what point does Odin's extra stats start to make him a better option? Maybe defensive and HP stats won't matter as much with Kem on board though (especially multiple Kems) so then Ma'curi would win out with the higher potential DPS. Do we know if/what kind of status effect she can inflict?
Maybe we should continue this discussion to the 2.2 thread instead of the Xerxes one. It will be easier once Kivanc release all the new mobs data, but from a quick glance, there is mainly a lot of basic sword. Valkyrie herself seems to only have swork attacks, but the monsters with her have a few demoralize, heal, acid trail and counter that reduce life by 1/2 or 3/4.
Is it just me or were the Eidolon data stealth removed? I can't find Xerces and Valkyrie's info anywhere.
During Valkyrie III I managed to get it summoned as upgrade III and got 2K plus in damage on Val, so not bad as a bonus damage.