Correct. To something to work on an enemy: 1. You need to trigger it. 2. The enemy needs not to resist it. So, the overall probability of an effect taking place is: P(effect) = P(trigger) * P(vulnerability)
Any information on the new daily bonus for items and monsters. Namely, how much are percentage influenced by the bonus? A schedule of which stages are affected would be great too, but I guess we can't have this info yet.
Rates are multiplied by 2; you can find a kind of schedule here : http://terrabattleforum.com/threads/daily-bonus-begins.6464/ And if you want a real schedule and have an iDevice, an update to Metal Zone Schedule is on the way
Thanks @Matthieu I just found the announcement post... I'm still figuring out how to use this awesome forum
By the way if you are the one making the app what would be cool would be to also mention which item (especially special weapons for SS job 3) is affected by the bonus.
http://www.terra-battle.com/en/news/2015/02/ver-220.html - Boss animation when they die is now quicker if you have Fastforward button ON - Added the scenario skip button (only for cleared chapters) - Added the Emoticons feature (*2) for Coop - Fixed minor issues
Would this mean that farming 1-5 is going to be better in terms of time than 1-4 since the horrid boss animation is gone.
Probably cut from 8 seconds to 4, but it's still longer probably. I think, if everything goes perfectly, 1-4 takes like 70 seconds, and 1-5 would take like 110 seconds.
Sorry @Cel, what were you saying? 56 seconds 2-phase full activation 1-4 run: https://www.kamcord.com/v/xUGuYo1FvJ3
52 seconds 1-phase full activation 1-4 run: https://www.kamcord.com/v/E6EpNMYcmU5 Again, what was the discussion?
Valkyrie. http://terrabattleforum.com/threads/new-summon-xerxes-zacks-dlc.6617/page-2#post-51003 (more details coming )