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Discussion in 'Co-Op Mode & Friend Finder' started by Kivanc, Jan 22, 2015.
You can press Fast Forward on your turn.
Or the only healers are my kuscah and the generic healer on another team
i got through a public artemis 2 where the only healer was my olber lol.. it was painful
Thanks for the comprehensive guide -- just wanted to point out Minion: Maryuk (Brown Bear in Artemis stages) drops an EXP boost pill as a treasure chest. (Out of the 4 times he dropped a chest everytime I got an EXP boost).
It is 9%. I want to find out if it can drop more than once.
Let's strategize Chaos team order using this:
- Host wants Capsules>Lightning>Attack in slots 1 and 3.
- Joins want Capsules>Lightning>Attack in 1 and 2. (Can't predict whether you're 1 or 2.)
Whoever brings in a team without a healer should be banned from playing...
I'm playing Art 2 now with my amimari as the only healer....
Edit: @Kivanc, any info about the attack patterns of these battles?
I would guess:
Artemis (cycle 4):
1. Breath, move, Revive Mayuk (if it was dead last turn) (not sure of order)
4. Poison Arrows, move
3. Breath, Lock-On
4. Shoot, Move
Limit Break (??%): Venom
Limit Break (??%): Reinforcements
1. Dark Portent (predicts Dark attack)
2. Dark Portent (predicts Dark attack)
3. Silencing Portent (predicts Nullify Healing)
4. Other thing for Shot (physical)
5. Bloody Portent: Strong Dark attack. I give up.
Limit Break(50%): Perdition (paralyze and damage all) (delays normal turn)
In Chaos senario, I take Jennish, ba'guna, alika and rikken and my team clear many stages.
So what exactly is the best method in dealing with Chaos III? Perdition hits like a truck without dark resistance and the mobs are troublesome but really can't deal with them since he resurrects/calls for reinforcements every turn if their numbers fall below 4.
Is the only way of dealing with Chaos hitting his health below 50% when you have some dark resistance for the party and hope that the mobs don't finish them off?
Sorry guys, for some reason, I did not get updates on this thread (weird).
@Raijinili: since they were considerably easy (easier than Odin, Leviathan), we did not spend time digging up attack patterns for Chaos and Artemis. From public knowledge, I know:
Chaos paralyses all at 50% and 25% HP. Artemis might be doing the same for Venom, not sure.
I have both Art&Chaos upgraded to lv3 skill, which one should I use? I think Chaos' skill is more useful than Art's
Has anyone put together a good list of best characters for each level yet? I have seen a few posts but nothing definitive. Apologies in advance if I missed this post!!
just did a successful artemis 3 run (idk how we pulled it off)
I brought Olber, Amimari, Gatz
he brought Bahl, Grace, Kuscah
Olber died round 1, so I thought we were screwed, but somehow we made it through to the end without another casualty. Did we just get unlucky when olber got targeted and died, or am I using him wrong? (its the first time hes been used in a difficult dungeons since he hit 65)
also, does the dungeon decrease in difficulty with only 2 players?
For Artemis, I just left him at his first job just to remove self-sacrifice from his 3rd; however, I think yours died since he was remotely shot by the bear. I forgot, someone mentioned about one of the 3rd player's slot being aimed in the beginning. It's practically a death sentence for any spear character due to that augment of carnage thing.
The dungeon doesn't seem to get any easier with less players.
There are several very good posts about characters but I was hoping Someone had done a formula level detail table showing best attackers for each of art and chaos 1 and 2 . For example something more detailed like:
Macuri art 1 do not use, for art 2 use, 4 attacks skills: 2 mega, 1 giga, thousand spears
I have to say zuzu really is shining!! Anyway I went through all skill combos and ended up with zuzu, gugba and kuscah. Macuri is on the bubble to replace gugba
For Art im runing:
Public rooms-Zuzu+Gugba+Eileen (everyone forget we need levitation).
Private rooms- Korin instead of Gugba. Really Zuzu is as hard as Gugba on dmg+evasive arts and a party with 2 Korins is guaranted you are able to kill Artemis.
About Eidolon to summom, everybody must equip Chaos 2 or 3, the damage is not important is to get the skill "steal turn" so the people must let the players with Chaos2/3 to get the PowerPoint summom.
For those of us without levitation users or the heavy sword hitters like Gugba, Sheena, Zuzu, Olber, etc, anyone having any luck on Artemis 3? Any more common units(like Bahl) that will get the job done or at least give decent support?