After a large amount of trial and error, I once again beat Mutoh with an all-physical team (no twister phase). I had previously done it before the 4.7.0 nerf (caps physical damage multiplier at +200% or 4 stacks on the trinity). I used 4 grand petas, a chocobo, and a heal rod. I believe this could be done with 3 grand petas, a chocobo, and a minidra, but if you are lacking those this is probably not the method for you. My team (in party formation order): Snaip ^ PD x1.5 Tail Spin Attack + 10%, Self Terabow Holy Bow of Genji Bahl ^ PD x1.5 Terasword Attack + 10%, Self Gigasword Grand Ragnarok Gatz ^ Levitation, All Megasword Gigasword Attack + 10%, Equip Grand Ragnarok Palpa ^ CT + 2 Sec, Chain Mega Regen, Chain Giga Regen, Chain HP + 10% Heal Rod (I do not have a whitewyrm wand, unfortunately) Shinen ^ Thousand Spears Defense +10% Petaspear Gigaspear, Cross (All) Chocobo Suoh ^ Teraspear PD x 1.2 Attack +10%, Self Gigasword Grand Rune This method requires 7 turns to kill Mutoh. Obviously there is quite a bit of RNG involved, especially with the 2nd set of staffs. I wish I had a video, but I use an iPhone and therefore can't take video. Turn 1: Pincer upper left staff with Gatz and Bahl/Snaip (it will not die, but it won't graviball you either) Turn 2: Double pincer Mutoh (horizontally), kill a staff Turn 3: Triple pincer Mutoh (stay away from border), kill the other staff Turn 4: Double pincer Mutoh, she'll summon 3 staffs after this turn Turn 5: Triple pincer Mutoh w/ power point, kill 1 staff, pray that the other 2 staffs do not kill anybody. Note that the staff will not die unless you hit it really hard. This typically means having Bahl or Snaip on one side of the pincer, even if it means that this character doesn't lead a pincer against Mutoh on this turn. If you lead a pincer against the staff with Palpa, it probably won't die (even with Bahl or Snaip on the other side!). Turn 6: Triple pincer Mutoh w/ power point (vertically), kill 1 staff, pray that remaining staff does not kill anybody. This is the biggest RNG - that you can vertically triple pincer. After this turn Mutoh was at about 670k for me. Suoh, Bahl, and Snaip MUST be the ones tripled this time to get enough stacks. Turn 7: Triple pincer Mutoh w/ power point and all 9 taps, kill last staff, hope it's enough to win! Keys to victory: On Turn 6 I was able to give Suoh, Bahl, and Snaip 3x stacks from the triple pincer. On Turn 7 I had Shinen, Bahl, and Snaip on the triple pincer (Bahl and Snaip leading pincers against Mutoh). Gatz and Suoh were on other side of Mutoh. Palpa initiated the pincer with the staff (Bahl was on other side of staff). With the stacks from the previous turn, this means I hit Mutoh with 3x Chocobo from Shinen, had max stacks on both Bahl and Snaip for all of their hits, and I had PD x2.0 on Suoh for the final hit (3x stacks from prior turn, 2x stacks from turn 7). As far as I can tell, there is no way to do more damage than I did on turn 7 with my setup. I don't know by how much I overkilled Mutoh, but it probably wasn't much. Other important tips: 1. Move Palpa around so everyone stays healed. Since this method requires that you leave some staffs alive for several turns, the only way to avoid dying is to stay at max HP. All of the characters can take 1 hit from a staff, but only Shinen can tank 2 hits. With the HP+10% skill Palpa just barely survives a pincer between Mutoh and a staff. 2. I had to play around with my pincers on turns 3-5 to do enough damage that I ended up with about 670k HP on Mutoh at the end of turn 6, but not so much damage that I went to twister phase. If you are going to twister phase at the end of turn 6, try doing some non-optimal pincers earlier on (for example, don't lead every pincer with Bahl and Snaip on Mutoh, use them on the staffs sometimes instead). Final notes: 1. If you have a Minidra (I do not), that is better on Gatz than a Grand Peta. You will need to adjust pincers accordingly though to avoid twister phase at end of turn 6. 2. If you have spare grand petas, you can put one on Shinen. Minidra is not better on Shinen, as he shouldn't be leading any of your final pincers. Shinen is really only on the team for his physical debuff taps. 3. Schweiz or Peyrna would almost certainly be better than Palpa, but I don't have either of them. 4. I've probably attempted this at least 50 times and I've succeeded once post-nerf. This is not a method for the faint of heart. Update: Just to prove it wasn't a fluke, I beat Mutoh ^ 3 times with this team today (June 27th).