Question: If you could make a level in a chapter, how would you design it, and what mobs would you create? Think, Super Mario Maker for Terra Battle. As of now, story mode is a breeze with Stealth and Augment taps. I think it would be refreshing to have future chapters be considerably more challenging, all the while, being fair. Some of the gimmicks I did like in previous chapters, which I think would be amazing to bring back: - Anti-Stealth - Transporting mechanisms (like in the Spiny Leviathan stage 27-10) - Enemies that can split your team up randomly (Chapter 13-8 Toxoid) - Nullify Healing mobs - Change Character Level mobs - Mobs that spawn traps - Level Syncing (Weekly Challenge Mode) - Icebind mobs Now that Mist Walker developed a way to classify Ranked Adventurer units and companions into a point system, it would be pretty interesting to see how they could fit that in with story mode chapters too. My ideal chapter would involve using the PvP point system, anti-Stealth, and stages that limit the number of units I can carry to 3 or 4 (like the Toxoid Boss).