Are there any other TB1 veterans who feel like a major part of what made that game great is missing from TB2? To me, TB1 was a game that yes, you had to drop money into if you wanted to get the good stuff first, but everything that was available to IAP players was ALWAYS available to F2P players too if you were willing to grind enough and not be the first one on the block with the shiny new toys. There are really two things bugging me about TB2 that make me feel this way: The impossibility of removing guardians or weapons from the pacts. In TB1, you could eventually be guaranteed to draw a Z rank character if you maxed out all the lower classes. There is nothing like that in TB2. You need to draw the same weapon multiple times to "unleash" its full potential. It's like a triple whammy of unattainable completion; weapons are more important than guardians, you can't remove weapons from the pacts, and you need to draw the same Z weapon FOUR TIMES to max it out. As an example- I dumped nearly all my compensation energy into the equipment pacts. Best sword I got was an SS Dainsleif which is 208 ATK. But my fully unleashed A-rank Sun Blade is 218 ATK. To add insult to injury- I also drew an SS Tyrfing sword which is 206 ATK; so I got two SS swords which are virtually identical, but I can't even merge them to get one to a higher level. What a waste. I'd have been better off with a bunch more Sun Blades. And the single solitary Z weapon I got is a Carnwennan dagger, but if it takes me 300 energy to draw one Z weapon, it would take me 900 energy to draw another three Z weapons, and odds are they won't be dupes, so I'd have to spend thousands of energies (thousands of dollars) just to get these things to their max levels? Forget it. In TB1, a good draw was a good draw, and I miss that. At the end of the day, I feel like TB2 is better in a lot of ways- I absolutely love the complexity of the equipment system, so much so that I could forgive the mushy gameplay and constant crashing; but when I think about what it would take to actually get these weapons to their max levels, I start to think, why even bother. Even in TB1 where you couldn't remove weapons from pacts- you could at least farm CTs in Shin'en HM or BLO1. There was always a way for grinders to get the good stuff. Feels like that's gone here. Unless you dump your energy into guardians and get lucky enough to get Zs with really good union rewards... but even then, you'd need to get the same Z guardian four times and then get him to 200% SB (ugh) four times (quadruple ugh) if you wanted, say, a fully unleashed Ragnarok from Mu. I know MW is trying to make money off this game, and I fully respect that, but I was really hoping they'd keep to the philosophy of encouraging F2P players to stick around to build the user base. Right now I don't know why I'm playing; I'm a completionist and I do not see a path to completion that doesn't require pouring thousands of dollars into this app. Prove me wrong, MW!