Terra Battle 3.2.0 update

Discussion in 'General' started by Tharos, Oct 27, 2015.

  1. Tharos

    Tharos The Source Explorer

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    The wait is over. 3.2.0 is here!

    As always, I will try to keep this thread updated while datamining. Check back from times to times!

    Update Oct 28: Updated to 3.2.1, with new data translation

    Android download
    The apk is available at the usual location.

    Official changelist
    3.2.0 Source and details
    • Added new music "High Sky" to the title screen
    • Adjustments to the basic game balance rules for VS mode *1
    • Fixed minor bugs.
    *1. In VS mode, damage values have been adjusted for the first turns for each player.

    3.2.1 Source and details
    • Corrected an issue which was causing some users to experience a crash at the title screen following a game session where an Energy purchase was interrupted.


    Datamined quick round-up
    The following information is datamined and may contain errors. None of this is official.

    • Chapter 1 monsters now have a random starting position
    • Lucia (SS) stats increased
    • Lucia dungeon (more details to com)
    • The only new characters/monsters are related to the new Lucia Dungeon, with Lucia Λ and her monsters
    • PvP: added 3 new cups, without any Buddy rewards: "Machine Cup", "Child Cup", and "Dragon Cup" (those are codenames, not official ones)
    • No new story mode chapter, no new buddy, no new eidolon


    PvP Changes
    • More code to handle Invalid outcome (not sure if they try do avoid them or handle them differently)
    • PvP damage mutiplied by x0.2 of first turn, x0.4 on second turn (and x1 on turns 3 to 20)
    • New cups quick details
      • No more buddy rewards for those new cups (still title/energy rewards)
      • Machine Cup: Buff for all Machine. League B: ATK/DEF/MDEF x2.5 and MATK x1.5. League A/S: ATK x4, MATK x2.5, DEF/MDEF x3
      • Child Cup: unfinished (copy of Lizard cup buff for now...)
      • Dragon Cup: Buff for all Dragons. In all 3 leagues: ATK/MATK x1.4, DEF/MDEF x1.5. Maralme and Velraine "vs dragon" buff is x4 (meaning on j3 they deal x6 damage to dragons instead of x1.5)

    Lucia Dungeons
    Old-style dungeons, without routes or branches. 3 Different dungeons, with 5 floors each time.
    Each boss can be captured for a 3% SB increase.
    It seem that you can re-capture the monsters and Lucia SS after you recode her.

    Dungeon 1: Lucia
    5 floors
    Difficulty 25
    Cost: 30 stamina
    Boss: Lucia
    Boss capture: 50% (100% only once if you don't have Lucia or Lucia Λ)
    Boss items: 100% chance to have Lantern or Ancient Map (recode item)
    End of stage drop: 2x Key of Hearts, 25% chance to have a third one.
    Note: she seem to have a Fixed damage skill that does as much damage as you do to her.

    Dungeon 2: Leonidas (Fire)
    5 floors
    Difficulty 45
    Cost: 35 stamina + 1 Key of Hearts
    Boss: Lucia's Fire monster
    Boss capture: 50% (100% if Lucia is in squad and alive)
    Boss items: 100% chance to have Lantern or Compass (recode item)
    End of stage drop: 2x Key of Diamonds, 25% chance to have a third one.

    Dungeon 3: Storm Witch (Thunder)
    5 floors
    Difficulty 70
    Cost: 40 stamina + 1 Key of Diamonds
    Boss: Lucia's Thunder monster
    Boss capture: 50% (100% if Lucia is in squad and alive)
    Boss items: 100% chance to have Compass or Ancient Map (recode item)
    No end of stage drop


    New Character
    Lucia's skills are the same as in previous version, but her skills are buffed. I've put here for reference purpose and her skill set. You also have the two monsters for recoding her.

    Lucia Lambda will be able to pick skills from those 3 jobs.
    Lucia recode is available since the update is forced.



    Lucia
    SS-class Adventurer, Human​

    [​IMG]
    Lucia the Explorer
    WeaponAttribute
    [​IMG] StaffNone
    LevelHPATKMATKDEFMDEFXP
    7036832083302153092,393,196
    9046032604122693864,084,268
    LevelSkillEffectTargetDurationCondition
    1Trance BlastInflict x1 non-elemental and x0.5 character-weapon damage
    "Magic orbs burst to unleash physical and non-elemental magic damage."
    Pincer Area(1)
    Chain (50%)
    15HP +10%HP +10.0%
    "Boosts HP by 10%."
    Self
    Equip
    35Mega HealHeal with power 2 (cap 700)
    "Restores HP."
    Chain
    Chain (100%)
    65Magic DeflectorReduce all magical damage by 10.0%
    "Mitigates damage inflicted by magic."
    Self2 turnsChain (30%)


    Leonidas
    A-class Monster, Wild Beast​

    [​IMG]
    Leonidas
    WeaponAttribute
    [​IMG] Staff[​IMG] Fire
    LevelHPATKMATKDEFMDEFXP
    7033141122811692711,675,237
    9042591413522173402,858,987
    LevelSkillEffectTargetCondition
    1Defense +10%DEF +10.0%
    "Boosts Defense by 10%."
    SelfEquip
    15FireInflict x1 fire damage
    "Inflicts fire damage."
    Pincer Area(1) + ColumnChain (20%)
    35Inferno BlastInflict x2 fire and x0.7 character-weapon damage
    "Magic orbs burst to unleash physical and fire damage."
    Pincer Area(1)Chain (30%)
    65One-Time RevivalRevive self once with 25.0% HP
    "Revive self with 1/4 HP, but only once."
    SelfEquip


    Storm Witch
    A-class Monster, Wild Beast​

    [​IMG]
    Storm Witch
    WeaponAttribute
    [​IMG] Staff[​IMG] Lightning
    LevelHPATKMATKDEFMDEFXP
    7032722891442091941,675,237
    9042053621812632502,858,987
    LevelSkillEffectTargetCondition
    1ThunderInflict x1 lightning damage
    "Inflicts lightning damage."
    Pincer Area(1) + ColumnChain (20%)
    15Magic Defense +10%MDEF +10.0%
    "Boosts Magic Defense by 10%."
    SelfEquip
    35Restorative CounterCounter: Heal with power 2 (cap 700)
    "Counter pincer attacks by recovering."
    SelfCounter (50%)
    65Tempest BlastInflict x3 lightning and x0.9 character-weapon damage
    "Magic orbs burst to unleash physical and lightning damage."
    Pincer Area(1)Chain (30%)

    Lucia Λ
    Z-class Adventurer, Human​
    [​IMG]
    Lucia Λ
    WeaponAttribute
    [​IMG] StaffNone
    LevelHPATKMATKDEFMDEFXP
    7042992492912132565,743,671
    9054933183722723279,802,243
    LevelSkillEffectTargetCondition
    1Ultima BlastInflict x2 non-elemental and x0.7 character-weapon damage
    "Magic orbs burst to unleash physical damage and an ancient non-elemental magic."
    Pincer Area(1)Chain (30%)
    30HP +20%HP +20.0%
    "Boosts HP by 20%."
    SelfEquip
    50Astral BlastInflict x3 non-elemental and x0.9 character-weapon damage
    "Magic orbs burst to unleash physical damage and a transdimensional non-elemental magic."
    Pincer Area(1)Chain (30%)
    80Trance RetaliationCounter: Inflict x1 non-elemental and x0.5 character-weapon damage
    "Counters magic attacks with physical and non-elemental magic attacks."
    AllMagicCounter (30%)

    Recode DNA requirements
    CharacterLucia
    MonsterLeonidas (level 50)
    MonsterStorm Witch (level 50)
    Items5x Lantern, 5x Compass, 5x Ancient Map
    Price30000 coins
     
    Last edited: Nov 1, 2015
    Pims, Technique, Warrior and 41 others like this.
  2. doodootron

    doodootron Member

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    Thanks as always Tharos!
     
  3. Tharos

    Tharos The Source Explorer

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    No time for the next two hours to datamine, but what I can tell right now:
    - changed a lot (all?) of monster spawn positions in chapter 1, to start at random positions...
    - Lucia dungeon is in data, with Lucia capturable (3% SB each time, as usual)
    - Lucia Lambda added
    - 2 new capturable monsters, with 3% SB increase each time (likely for Lucia recode)
    - A new character: Lucia SS, with 3 jobs.... I don't know for now how this all works together, but this one might be a hidden character: J1 is the Lucia we all now, J2 and J3 are the two new monsters skills
    - no new chapter, nor buddies
     
  4. Jeba

    Jeba Well-Known Member

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    Update one. 1-5 seems to hv random position for mob on all floors.
    I really hope it's a bug. Else RIP all brain dead sbing methods.
     
  5. Tharos

    Tharos The Source Explorer

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    Pvp: 3 new kind of pvp cups (it's the code names, I don't know the details): "Machine Cup" "Child Cup", "Dragon Cup". They removed the buddy reward for those 3
     
  6. Tharos

    Tharos The Source Explorer

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    It's not a but. They changed the code of this chapter only to add this random.
     
    fo shizzle my nizzle, Hayden and Jeba like this.
  7. Jeba

    Jeba Well-Known Member

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    Just made tedious sbing little more tedious lol
     
  8. Rima

    Rima Member

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    No further news on new recodes besides lucía? D:
     
  9. vortax

    vortax Well-Known Member

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    It seems they are tired of people draining POT and pulling gold and rainbow without spending money... UNFORGIVABLE!!!!!
     
  10. Matthieu

    Matthieu Well-Known Member

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    And Weekly Challenge is gone.
     
  11. edwin santander

    edwin santander Well-Known Member

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    Whyyyyyy?? Sonobabishhhh
     
  12. Epicancient

    Epicancient Active Member

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    Glad to see pvp getting attention, and with 3 new cups coming around, it can be assumed they're going to try and fix invalidations.

    I'm hoping the Lucia dungeons are coming around in November, but we'll wait for Tharos and co. to complete their work.
     
  13. Kurogane

    Kurogane Member

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    Thank you Tharos as always for the valuable information ;), but i have just a tiny question....
    Is there a way of knowing if the capture rate for lucia and the monster is 100% (Echo Style) or more like Bahamut, Levi and Odin ???
     
    Last edited: Oct 27, 2015
  14. oldriku

    oldriku Active Member

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    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO :(:(
     
    Rima likes this.
  15. Terra-Em

    Terra-Em Well-Known Member

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    I am certain this is intentional to prevent such methods.
     
  16. Borruey

    Borruey Member

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    WHAT THE HELL?!
     
  17. Terra-Em

    Terra-Em Well-Known Member

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    LOL, I know you are not joking, but seriously scaling back P1 damage doesnt equate to taking PVP seriously. In fact, it could be argued that P2 has a distinct advantage as it can generate the summon point quicker and take less damage on the first turn (as the damage it does on its turn does appear to be scaled). It would have been better to prevent walling (spikes? npcs?) and prevent starting positions from doing such. I hope they just make invalidate equal a loss and be done with it.
     
  18. Matthieu

    Matthieu Well-Known Member

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    It's not only P1 that is nerfed : "damage values have been adjusted for the first turns for each player", so P2 is also affected
     
    Epicancient, doodootron and Xeniaton like this.
  19. Terra-Em

    Terra-Em Well-Known Member

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    Ahh my bad, in that case it at least prevents most people from wiping out the player's units on the first turn.
     
  20. Sassmaster9001

    Sassmaster9001 Member

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    Yay speciaru Lucia stuff!

    Srsly though. What the hell weekly challenge!
    This was the only week that I managed to get in the top 5000....so I guess I managed to sneak myself in there just in time....
     

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