the JSON file is downloadable; it is a dump of what is normally stored in the browser (but is not when you are in private mode). I use it to keep my progress on multiple computers
I've added a "Skill Boost" section where you can set your actual skill boosts and it will compute how much roll (and thus how much coins) you need to have a 100% skill boost. http://tbs.desile.fr/#/skill-boost I've also added the requirements in coins for each job change. And from what I see, that's a lot of week-end running Attack of the Coin Creeps; I should add an estimation of runs in Hunting Zone 2 and/or 3.
Hi, Very nice indeed! However, there are some mistakes regarding monsters, if they are recruitable from PoF or not. Example: Cybergolem, Dark Pegawyrm, Golem, Manteldrake... can be recruited from PoF. To help you, here is the list of recruitable monsters: http://terrabattle.wikia.com/wiki/Category:Recruitable Here is the lisf of recuitable monsters not in the PoF: Battle Only There are some units that can be recruited in battle only and are unavailable from the Pact of Fellowship. Beastfolk Hero (B) Lizardfolk Hero (B) Whitewyrm (B) Blastosaur (C) Bomborg (C) Mechanic (C) Kujata (C - Bahamut event) Suzaku (C - Bahamut event) http://terrabattle.wikia.com/wiki/Pact_of_Fellowship
Thanks, I corrected that; I was a little confused about the difference between Pact of Fellowship / Recruitable.
I think there might be some sort of error in the item calculations. For example, I have 15 characters which need jobs and yet the coins section shows only 6 characters. Similarly, I have 4 characters which require Serenity Shoots for their 2nd jobs and the items page shows I currently need 0/0 and, for all characters, would need 224 / 225. I've attempted to export to json and reload and that hasn't made any difference tho the json looks reasonable to me.
What are the characters you have ? I checked and found I miss coin requirements for A'misandra, for example, so I would not be suprised if I missed other requirements. Thanks
Hi, I added a page where you can sort all jobs you have by HP, ATK, DEF, MATK, MDEF and filter by Attribute and Weapon. http://tbs.desile.fr/#/jobs So, say you are facing an event where you are searching for your best archer with no attribute with the highest ATK, you can have a sorted list on these criteria NB: it only list characters you have and jobs you have unlocked.
I added filters to display characters and jobs you do not have yet, to see if getting a job for a certain character could be useful for example.
On the XP page, you cannot alter the composition for the part related to levels > 60 : I consider that for level < 60, metal zone will be used and that for levelling after, you can use 20-1 or 23-4; so that in this part, you have a list of characters whom levels are superior to 60, it is in fact not a team. If you change the "Nb char. in team", it will only change by which number the total experience is split, thus changing the number of runs you need to do.
Now I get it. This is a very powerful tool! Now I can be strategic about squad composition as I run levels instead of eyeballing it.
I added a quick computation giving the minimum number of runs you have to do in a metal zone : In this example, we have 7 characters, each at a different level and needing a total of 27 runs in MZ1 (if you add individual runs together); I then compute that in fact, you need 5 runs and that those 5 runs will cover for the whole team. PS: the computation is not foolproof and can sometimes give a slightly larger number that a more thorough algorithm
I added a page where you can concentrate on a team and see what is waiting for you concerning metal zones; where the global XP page would only display the metal zone where a character could go, this page tells you how many runs you will have to do to get a character to level 60 (after level 60 will come later).
Nice application. But i am having problems uploading my user data. I am using the save data.bin from my documents. Thats correct right?
I am sorry, but you will have to enter your data by hand; load/save uses its own format and I would be unable to use savedata.bin which is a proprietary format that does not contain all your data