Hey everyone, I’ve been playing quite a bit of the new puzzle quest and it’s been pretty fun. I actually have to think about some of my moves in TB again. Anyways, I know some people might be having some trouble with this game mode, so here are some of my thoughts on the mode. Logistics: · The quest is 8 turns long o After a few turns a boss monster appears. § For PQ1, the boss spawns after 5 turns. For PQ2, the boss spawns after 4 turns. § You cannot pass through this monster and it’s mostly damaged by defeating a row/column of the same colored monster. · You have 6 preset characters with skills that activate 100 percent of the time o Lunato: mega bow o Lunaken: mega spear o Peproe: mega sword o Puprope: shadow o Pupropu: thunder o Palpa: fire, ice, control time + 2 chain (activation rate: 50%) · Your characters start in top right and bottom left corners and continue left, on the top row, and right, on the bottom row for every mission · In Puzzle quest 1, there will be 4 different enemy colors. · In Puzzle quest 2, there will be 8 different enemy colors. · Items (EXP Boost, Coin Boost, Disarmer, and Time Extension) will occasionally spawn and if you kill them, you will get them o You will have only one turn to kill these items as they will flee the following turn · All minion monsters have about 2500 HP Pincering: · When you pincer a row/column of 3 or more of the same color monster, you will receive 1 or more items depending on how big your chain was o 3 or more: terra items or rings can drop o 4 or more: tears can drop o 5 or more: particles can drop (PQ2) o 6 or more: ores (PQ2) and particles (PQ1) can drop · if you’re not careful in puzzle quest 2, you will sometimes fail to kill a chain of enemies o try to always chain in the character with the advantageous circle of carnage weapon or magic § alternatively get all your mages, especially Palpa because she has fire and ice, into the pincer chain. Boss: · After 5 turns (PQ1) or 4 turns (PQ2), the boss enemy will spawn two squares right and below the top left corner of the map o He will flee after 4 turns and if you can defeat him, he has a chance to drop a glassy minion lambda, PQ1, or a golden minion lambda, PQ2. o The boss has roughly 16000 (PQ1)/18000 (PQ2) HP and nearly 9999 defense and m defense § The main way to damage him is by defeating rows of the same colored enemy while he is on the field · A chain of 3 = roughly 2000 damage · A chain of 4 = roughly 3000 damage · A chain of 5 = roughly 4500 damage · A chain of 6 = roughly 6000 damage · The boss will use entwine (all) every turn he is on the map and then he will move. o This will never kill your units, but it will move them o The boss will never move to the far left or right columns. So these columns are good spots to set up your pincers o Avoid making large chains too close to the boss because when he moves he can mess up those chains Strategy: · Make sure you count how many of each color mob is on the screen. This will give you an idea of the type and number of chains you can make before the boss spawns · Always move one of the characters from the top right group set up 2 to 4 chains in the far left corner column where the bottom left characters start. You can also do this vice versa, but note that will not be able to make a third chain because the boss spawn will mess that chain up. o Try to get your largest chains on the 2 far left columns and get a column of three in the center column o If there is only 1 or 2 of a certain enemy type, pincer those units so new different colored units will spawn o Once the boss spawns, pincer all the columns you made. § From here on the game becomes more luck and skill based o Check the boss' HP after these chains a get an idea of how many more chains you need to make to beat him · Try to aim for making larger chains over multiple chains (IE go for column chains over row chains) · If you aren’t able to kill the boss, use the Save/Load glitch to restart the map. o Note the initial monster lay out will be different the first time you use this trick. Here’s an example of this strategy in action. Note: I did not make this video. General Tips: · If you have a time extension, use it. It will make setting up all your chains much easier. · You can tell how many turns you have let until the boss flees by looking at counters on the mobs from the first floor. Once their counter reaches zero, the boss will flee and the quest will end · If there is only 1 or 2 of a certain enemy type, pincer those units so new different colored units will spawn I hope these notes helped and if you have any suggestions on how to make this better, feel free to tell me. I’ll be updating this post with photos in the coming days. Also, thanks to everyone who's contributed so far!