Today, I just learnt that Silicon Studio has created a software that can help game makers retain players and potentially boost profits. https://www.bloomberg.com/news/arti...i-to-profile-each-player-and-keep-them-hooked The dashboard of Silicon Studio’s Yokozuna software. I however curious whether this software has been used on their own game, Terra Battle 2... Honestly, I don't like the idea that drop rate/pull rate and difficulty will be automatically adapted to each player. Easier to win rare monster for players at risk of quitting? Would that also mean harder to win rare monster for players who play regularly? to prevent them from advancing too fast? IMO, this is the same as punishing serious/loyal players, and it's just unfair. This reminds me of old news I've read about Candy Crush, that the game will increase game difficulty for players that identified as spenders, so those players would have reason to keep spending.